LinkBattlePrime.pro competitive game studio workspace

Toronto Game Studio · Since 2016

We build competitive games that keep players in the match.

LinkBattlePrime.pro is a West Queen West studio crafting real-time multiplayer games, rollback netcode, matchmaking and live-ops for teams shipping to players worldwide.

The Studio

Everything we make is built around the match.

Netcode is the product, not an afterthought.
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Netcode is the product, not an afterthought.

We start every engagement at the simulation layer — deterministic game loops, rollback prediction and lag compensation tuned before a single menu is designed. Our engineers have shipped fighting games, twitch shooters and auto-battlers where 60Hz consistency is the difference between a hit and a whiff.

Live-ops that respect your players.
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Live-ops that respect your players.

Seasons, battle passes and events are only worth building if they stay fair. We instrument every economy with honest analytics, ship ranked ladders with transparent MMR, and roll updates behind feature flags so a bad patch never reaches your whole player base at once.

By the numbers

A decade of shipping multiplayer at scale.

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Titles shipped since 2016

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Peak concurrent players served

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Median ranked session length

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Average day-30 retention

Selected work

Games and systems we have shipped.

Rift Duelists
Multiplayer

Rift Duelists

2v2 rollback fighter — 64-frame delay budget across NA and EU regions.

Pocket Siege
Mobile

Pocket Siege

Cross-play mobile RTS with authoritative server replays and 8-player lobbies.

Overclock Arena
Multiplayer

Overclock Arena

Free-to-play shooter live-ops — six ranked seasons, zero rollback regressions.

MatchForge SDK
Tools

MatchForge SDK

Region-aware matchmaking service handling 40k queue requests per minute.

Neon Lanes
Mobile

Neon Lanes

Portrait auto-battler with server-verified economy and daily live events.

SentryPlay Anti-Cheat
Tools

SentryPlay Anti-Cheat

Kernel-light detection layer with replay flagging for competitive integrity.

Capabilities

A full competitive stack, priced up front.

Fixed-scope engagements in Canadian dollars. Studio hours: Mon–Fri, 9:30am–6:30pm ET.

Rollback Netcode Integration

Deterministic simulation, input prediction and rollback for real-time PvP.

from CA$18,000 · 4–6 week engagement

Matchmaking & Dedicated Servers

Region-aware queues, skill-based MMR and autoscaling game servers on demand.

from CA$12,500 · 3–5 weeks

Anti-Cheat & Fair Play

Server authority, replay verification and anomaly detection for ranked modes.

from CA$9,000 · 2–4 weeks

Live-Ops Dashboard

Seasons, battle passes and feature flags with honest economy analytics.

from CA$14,000 · 4 weeks

Cross-Platform Ports

PC, console and mobile parity with shared save state and cross-play lobbies.

from CA$21,000 · 6–8 weeks

Playtest & Tournament Ops

Managed closed betas, ranked ladders and live event broadcast support.

CA$4,200 / month retainer

Questions

What teams ask before working with us.

Both. Roughly two-thirds of our engagements drop into an existing Unity or Unreal project to fix netcode, matchmaking or economy problems. We start by profiling your current build in our West Queen West lab, then scope a fixed-price plan before touching a line of your code.

We ship on Unity and Unreal Engine 5, plus custom C++ simulation cores when a game needs frame-perfect determinism. Targets include Steam, PlayStation, Xbox, Nintendo Switch, iOS and Android, with cross-play lobbies where the platform holders allow it.

Every capability on this page is a fixed-scope engagement quoted in Canadian dollars after a free discovery call. Larger multi-system builds are broken into milestones so you approve and pay per phase — no open-ended hourly billing.

Yes. Many clients keep us on a monthly retainer for seasons, ranked ladders and tournament support. We monitor concurrency, matchmaking health and economy balance, and we roll every update behind feature flags so a bad patch never hits your whole player base at once.

Our studio is at 57 Brookfield Street in West Queen West, Toronto. The core engineering and design team works on-site Eastern Time, and we collaborate with client teams across every timezone through shared build servers and daily replays.

Get in touch

Tell us about the match you want to build.

Send us your game, your platforms and your timeline. We reply within one business day with next steps and a rough scope.

Call the studio+1 (416) 482-1397Email us[email protected]
Visit the studio57 Brookfield Street, West Queen West, Toronto, ON M6J 3J6
Studio hoursMonday – Friday, 9:30am – 6:30pm ET